Marvel's Wolverine Review: A Bloody, Focused Action Game With Some Dull Edges
Marvel's Wolverine delivers the rage, the claws, and a strong Logan, but the wider critical picture points to repetitive combat and a safer structure than expected.
The short version
Marvel's Wolverine is at its best when it stops pretending Logan needs a giant checklist. The strongest version of this game is direct: claws out, anger barely controlled, moving from one ugly fight to the next with just enough character work to make the violence land.
That focus is also where the disappointment creeps in. Across major reviews, the same pattern keeps showing up: people like Logan, like the performances, and like the idea of a bloodier Insomniac superhero game, but many come away wanting sharper combat and more interesting spaces to tear through.
What works
Insomniac clearly understands that Wolverine is not Spider-Man with knives. Official developer comments ahead of launch stressed a more grounded, physical, destructive version of Logan, and that is the right lane. The game is not trying to be a breezy open-world playground. It wants contact, weight, rage, and damage.
The cast does a lot of heavy lifting. Logan's anger works because it is not just noise; the better scenes connect it to protection, guilt, and the mess of Team X relationships. When the game leans into that, it feels like a proper Wolverine story rather than a superhero skin stretched over a generic brawler.
Where the claws get dull
The big issue is repetition. Several critics point to combat that feels good in bursts but does not keep evolving enough across the campaign. That is a problem for a game this physical. If the core loop is claws, counters, rage, and finishers, those systems need to keep finding new pressure points.
Exploration also sounds limited in a way that will split players. Some will appreciate the shorter, more authored structure. Others will feel boxed in, especially coming from Insomniac's Spider-Man games, where movement and open space do half the work.
Our take
This is a good Wolverine game before it is a great action game. That distinction matters. It nails enough of Logan's mood, brutality, and wounded humanity to make the campaign worth playing for Marvel fans, but the mechanics do not always hit with the same force as the character.
If you want a tight PS5 action game with cinematic pacing and a mean streak, Marvel's Wolverine is easy to understand. If you want Insomniac's next genre-defining superhero leap, this sounds more like a sharp, bloody step sideways.
Verdict
Marvel's Wolverine has the right snarl, the right silhouette, and enough strong moments to cut through. It just does not always have the mechanical variety to match the myth. Play it for Logan. Temper expectations for everything around him.