Onimusha: Way Of The Sword Review - The Blade Does The Heavy Lifting
Capcom's revival lands the hard part: every parry, clash, and finishing blow feels vicious. The campaign around it is less disciplined.
Onimusha: Way of the Sword understands that a katana should not feel like a glowing spreadsheet. Steel catches steel, bodies recoil, and a clean counter lands with the kind of finality that makes the next mistake feel personal.
That physical confidence carries Capcom's revival. The campaign occasionally loses its nerve, repeating ideas and stretching connective tissue, but the blade work is strong enough to pull the game back into focus whenever a real fight begins.
Combat With Weight And Intent
This is not a game about emptying a rotation into an enemy until the health bar agrees. Positioning, timing, and reading an opponent matter. Parries are the star, but they work because the surrounding animation is unusually clear. You can see when an attack commits, feel when your defense catches it, and understand why a greedy follow-up got punished.

The system becomes expressive once you stop treating every encounter like a race. Some enemies demand patience, others collapse when pressured, and the best fights ask you to switch between both instincts. Finishers are violent without becoming visual clutter, and the camera usually knows when to get out of the way.
A Gorgeous Kyoto With Uneven Footwork
The corrupted Kyoto setting gives Capcom room to mix historical texture with grotesque fantasy. Temples, streets, and interiors carry enough detail to feel inhabited before the Genma turned them into arenas. Character animation is even better. Musashi moves like a heavy, dangerous person rather than a cursor sliding between targets.
The problem is pacing. The campaign sometimes repeats boss ideas or inserts a slower stretch just when the combat has found momentum. Those sections are not disastrous, but they expose how much of the experience depends on a strong opponent standing in front of you.
A Revival That Knows Its Best Move
The story gives Musashi enough arrogance, humor, and room to change that he is more than a delivery system for finishers. It does not reinvent the wandering swordsman, but it gives the action a human center and keeps the darker material from becoming one long growl.

Critical response has largely agreed on the fundamentals: the swordplay is exceptional, the presentation is lavish, and repetition is the pressure point. That consensus is fair. Way of the Sword is not perfectly paced, and it is not shy about asking the player to prove the same lesson twice.
But when Musashi squares up against a dangerous opponent, the complaints go quiet. Onimusha is back because Capcom solved the part that mattered most. The sword feels right.
Score: 8.5/10
Onimusha: Way of the Sword is available on Steam, PS5, Xbox Series X|S, and Nintendo Switch 2.