Star Conflict's official servers shut down on October 9, 2026. You can still pursue local or community-hosted play through Community Edition, but do not expect your old account to come with it. Official progress will not transfer automatically, and Gaijin says purchased items cannot be transferred to unofficial servers.

The shutdown happened at 10:00 UTC, one day before the date originally announced in April. Gaijin has ended updates, maintenance and technical support. The official website now provides local-server launch instructions rather than simply promising a future alternative.

Spacecraft exchange fire near holographic displays in an official Star Conflict combat scene.
Image: Gaijin Entertainment / Star Gem Inc.

Your old progress is not an automatic import

Each custom server uses its own account database, according to the Community Edition overview. The ships, equipment and cosmetics you unlocked on the official service do not automatically appear on a newly created server account.

Server owners can customize progression, including unlocking ships, equipment and cosmetic items. That gives players a way to rebuild a preferred setup, but it is not an account migration. Keep that distinction clear before joining a server expecting your old hangar to be intact.

Purchased items have a separate restriction: the shutdown notice says they cannot transfer to unofficial servers. Community Edition preserves a route to play the game, not a continuation of your purchase history on a new host.

The official quick start uses Steam and localhost

The published instructions say launching Star Conflict through Steam automatically starts MongoDB and the server applications. On the login screen, select localhost, which is the default option, then use credentials for that local server. If the username does not exist in its database, the server creates an account.

Allow the server components to finish loading before connecting. Redis is only required for leaderboards, according to the guide; it is not listed as necessary for the basic local setup.

Game Pelt has not installed Community Edition or tested a session. These are the developer's documented steps, not a hands-on confirmation of installation, stability or matchmaking. Running a local instance also does not recreate the population of the retired official servers.

Never use your Gaijin login on an unofficial server

Gaijin explicitly warns against entering its account credentials on unofficial servers. Those operators are independent, handle their own account data, and are not endorsed or controlled by Gaijin. Use separate login details, whether you are creating a local account or joining another host.

The publisher permits use of the server files, game modifications and connections to unofficial servers. It prohibits monetizing those servers and requires them to be clearly labeled as unofficial. Permission to host is not a promise of continued technical support.

The setup guide also warns that exposing a server to other computers requires additional security measures. Do not assume the localhost configuration alone makes a publicly reachable machine safe, or connect to a host you do not trust.

For a returning pilot, start with the documented local setup and treat progression as something to configure again. You can revisit Star Conflict without its official servers, but you will be using a separate account and database.