WoW Forever Shaman Totems Are Easier to Manage, but Recall Has a Beta Bug
Set totem presets at level 20, move them at 22 and add a second set at 30. Here is what each tool does and which beta limitation matters.
WoW Forever gives Shamans a four-totem preset and Totemic Recall at level 20, Totemic Projection at 22, and a second preset at 30. These are useful tools for solo PvE leveling and dungeon groups, but they do not remove mana costs or buff restrictions.
The important beta warning comes first: Blizzard says Recall's intended mana refund is bugged. Do not count that return as available mana when planning your next pull.
Level 20: set your first four-totem preset
Learn Call of the Elements to unlock the totem bar. You can prepare one totem from each element, then summon all four with a three-second cast. The spell costs the combined mana cost of those four totems.
Treat the preset as a prepared setup, not a free opening button. For a dungeon, choose it around the group and the next encounter. For solo questing, think about whether you need the whole set before paying for it.
Totemic Recall also becomes available at 20. It instantly destroys all your totems and is intended to return 25% of their mana cost. The official deep dive explicitly warns that the refund is not working correctly in beta. Clearing the field and recovering mana are separate expectations until that issue is resolved.
Level 22: move placed totems with Projection
Totemic Projection teleports all your totems to a new location within 30 yards. It costs 25% of base mana and has a one-minute cooldown.
Consider a dungeon group moving from one pack toward another. If your placed set is still the one you need, Projection offers a way to reposition it. Whether that move is worth the mana depends on the fight; the ability is not free, and its cooldown limits repeated use.
Placement still matters. A movement tool is useful when the group changes position, but it does not replace choosing a sensible location before the pull.

Level 30: store a second set
Call of the Spirits provides a second preset of four totems at level 30. Later, Call of the Ancestors supplies a third at level 40.
Use the extra preset for a different situation instead of repeatedly changing every slot. A solo setup and a group setup are practical starting points. Those are suggested uses, not a claim that one fixed selection is best for every Shaman spec or dungeon.
Longer durations do not remove compatibility rules
Totems now use a one-second global cooldown, down from 1.5 seconds. Totems providing persistent buffs last five minutes instead of two; shorter-duration totems are unaffected. Resistance totems extend their bonus to the entire raid group, but that does not make every totem raid-wide.
Weapon imbues last 60 minutes instead of five and can coexist with temporary weapon enchantments such as sharpening stones, weight stones and Wizard Oil. Refreshing them becomes less frequent, and applying an oil or stone no longer requires giving up the imbue.
Windfury Totem is now a party-wide buff rather than a weapon enchantment. A Shaman with Windfury Weapon cannot also benefit from that totem, and the party cannot benefit from it alongside Grace of Air or Flametongue Totem.
Flametongue Totem is also a party-wide buff. A Shaman with Flametongue Weapon cannot benefit from that totem, and the party cannot benefit from Flametongue Totem and Windfury Totem together. Check these exclusions when building your presets.
Train the tools as they unlock, prepare sets for the situations you actually encounter, and keep their mana costs in view. This is a totem-management guide, not a talent ranking; beta abilities and bugs can change with later builds.