For arcade brawler fans

Absolum understands the old beat 'em up thrill: a hit should feel immediate, readable, and slightly rude. The current critic response keeps circling that same point. This is not a roguelite that happens to have punches. It is a brawler first, with runs and upgrades wrapped around the impact.

Official Absolum screenshot showing fantasy beat 'em up combat with multiple enemies.
Absolum works because the combat has weight before the roguelite systems start stacking bonuses on top.Dotemu / Steam

For roguelite players

The run structure is the part that could have gone wrong. Instead, it gives the combat more room to breathe. Branching routes, character differences, upgrades, and changing encounters keep the brawling from becoming a hallway of elbows. It borrows the Hades lesson without losing its own genre identity: make failure feed the next run, but keep the moment-to-moment action strong enough to stand alone.

For co-op nights

Absolum also looks like a good couch-or-online co-op pick because the screen stays energetic without becoming unreadable. The best co-op brawlers create little arguments: who grabbed the pickup, who saved the corner, who ruined the setup, who somehow survived. Absolum seems built for that kind of story.

Official Absolum screenshot showing a fantasy character using a special attack in a side-scrolling fight.
The best upgrades are the ones that push your fighting style without replacing the simple pleasure of spacing, timing, and impact.Dotemu / Steam

Where the shine chips

The criticism is not shocking. Some runs can repeat, not every upgrade has the same spark, and a few reviewers wanted the structure around the fighting to be as electric as the fighting itself. That is the tax on almost every roguelite brawler: the moment you ask people to repeat content, the weaker rewards start showing their seams.

Bottom line

Absolum is easy to recommend if you miss fantasy arcade brawlers but want something with modern replay value. It is not just nostalgia with better animation. It is a smart argument that the beat 'em up still has room to grow, as long as the punch lands first.