Diablo 4
Grants 250% bonus to all Magic nodes within range.
For every 5 Dexterity purchased within range, you deal 1% increased damage to Bleeding targets.
Grants 250% bonus to all Rare nodes within range.
For every 5 Strength purchased within range, you deal 1% increased damage while wielding an Axe.
For every 5 Strength purchased within range, you deal 1% increased damage while wielding a Mace.
For every 5 Willpower purchased within range, you deal 1% increased Bleeding damage.
For every 5 Willpower purchased within range, you deal 1% increased Overpower damage.
For every 5 Strength purchased within range, you deal 1% increased damage while wielding a Polearm.
For every 5 Strength purchased within range, you deal 1% increased damage while Berserking.
For every 5 Dexterity purchased within range, Skills that Swap to a different weapon deal 1.34% increased damage.
Grants 200% bonus to all Rare nodes within range.
For every 5 Strength purchased within range, your Earthquakes deal +10% increased damage.
For every 5 Strength purchased within range, you deal 1% increased damage while wielding a Sword.
For every 5 Strength purchased within range, your Dust Devils deal +10% increased damage.
For every 5 Dexterity purchased within range, you deal 1.5% increased Critical Strike Damage.
For every 5 Willpower purchased within range, you deal 1% increased damage while Fortified.
For every 5 Intelligence purchased within range, you deal 1% increased Poison damage.
Grants 300% bonus to all Magic nodes within range.
For every 5 Willpower purchased within range, your Lightning Bolts and Dancing Bolts deal +10% increased damage.
For every 5 Dexterity purchased within range, you deal 1% increased Lightning damage.
For every 5 Willpower purchased within range, you deal 1% increased damage while in Human form.
For every 5 Dexterity purchased within range, you deal 2% increased Critical Strike Damage.
For every 5 Dexterity purchased within range, your Earth Skills gain +1.5% Critical Strike Damage.
For every 5 Dexterity purchased within range, you deal 1% increased damage to Poisoned targets.
For every 5 Intelligence purchased within range, you deal 1% increased damage while Fortified.
For every 5 Willpower purchased within range, you deal 1% increased damage while in Werebear form.
For every 5 Willpower purchased within range, you deal 1% increased damage while in Werewolf form.
For every 5 Intelligence within range, Companion Skills deal 2.5% increased damage.
For every 5 Dexterity purchased within range, you deal 1% increased damage to Vulnerable targets.
For every 5 Intelligence purchased within range, you deal 1.33% increased damage while Healthy.
For every 5 Intelligence purchased within range, you deal 1.5% increased damage to Crowd Controlled targets.
For every 5 Intelligence purchased within range, you deal 1% increased Shadow damage.
Paragon nodes within range gain 200% bonus to their Minion damage and damage reduction modifiers.
For every 5 Willpower purchased within range, your Desecrated Ground deals +10% increased damage.
For every 5 Dexterity purchased within range, you deal +2% increased Critical Strike Damage.
For every 5 Intelligence purchased within range, your Corpse Skills deal +2.5% increased damage.
For every 5 Willpower purchased within range, Golems gain 2% increased damage.
For every 5 Intelligence purchased within range, Skeleton Mages deal 2% increased damage.
For every 5 Intelligence purchased within range, you deal 1% increased Shadow damage over time.
For every 5 Dexterity purchased within range, Skeletal Warriors deal 2% increased damage.
For every 5 Strength purchased within range, you deal 1% increased damage to targets affected by Trap Skills.
For every 5 Dexterity purchased within range, you deal 1% increased Physical damage.
For every 5 Dexterity purchased within range, Cutthroat Skills deal 1% increased damage.
For every 5 Intelligence purchased within range, you deal 2% increased Critical Strike Damage.
For every 5 Dexterity purchased within range, your Stun Grenades deal +10% increased damage.
Increase Grenades Skill damage by [x] 5.15%.
For every 5 Intelligence purchased within range, Skills that are Imbued deal 1.5% increased damage.
For every 5 Dexterity purchased within range, Marksman Skills deal 1% increased damage.
For every 5 Intelligence purchased within range, Trap Skills deal 1.33% increased damage.
For every 5 Intelligence purchased within range, you deal 1% increased damage to Poisoned targets.
For every 5 Strength purchased within range, you deal 1% increased Poison damage.
For every 5 Strength purchased within range, you deal 1% increased damage to Vulnerable targets.
For every 5 Strength purchased within range, you deal 1% increased damage to Close targets.
For every 5 Intelligence purchased within range, you deal 1% increased Non-physical damage.
For every 5 Intelligence within range, Mastery Skills gain 2.3% increased damage.
For every 5 Intelligence purchased within range, Crackling Energy deals 2% increased damage.
For every 5 Intelligence within range, Conjuration Skills gain 2.3% increased damage.
For every 5 Dexterity purchased within range, you deal 1.5% increased damage to Crowd Controlled targets.
Increase damage by [x] 0.5%.
For every 5 Dexterity purchased within range, you deal 1% increased damage to Burning targets.
For every 5 Willpower purchased within range, you deal 1.5% increased damage to Chilled targets.
For every 5 Dexterity purchased within range, your Conjuration Skills gain +4% Critical Strike Damage.
For every 5 Intelligence purchased within range, your Ice Spikes deal +1.5% increased damage.
For every 5 Willpower purchased within range, you deal 1% increased Burning damage.
For every 5 Willpower purchased within range, you deal 1.33% increased damage while Healthy.
For every 5 Dexterity purchased within range, you deal 1% increased damage to Close targets.