Diablo 4
Reduce your active Cooldowns by 0.1 seconds. Cooldown: 1 Second.
Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable. Cooldown: 3.5 Seconds.
Invoke the Barbarian's War Cry, increasing your damage dealt by 7.5% for 6 seconds. Cooldown: 2 Seconds.
Gain +1 to all Skills for 10 seconds. Cooldown: 5 Seconds.
Invoke the Druid's Petrify, Stunning enemies and restoring 100 Resource. Cooldown: 5 Seconds.
Summon a Spirit Wolf to attack enemies for 8 seconds (now benefits from Summon and Companion bonuses). Cooldown: 1 Second.
Gain 2% Critical Strike Chance for 5 seconds, up to 10%. Cooldown: 1 Second.
Invoke the Spiritborn's Vortex, dealing damage and Pulling In enemies. Cooldown: 3 Seconds.
Invoke the Rogue's Concealment skill for 5 seconds, gaining Movement Speed, Unstoppable, and Stealth. Cooldown: 6 Seconds.
Invoke the Warlock's Dark Prison Skill, tethering enemies to the area for 3 seconds. Cooldown: 3 Seconds.
Gain 10% Movement Speed for 5 seconds, up to 50%. Cooldown: 1 Second.
Invoke the Necromancer's Abhorrent Iron Maiden, dealing damage over time and counterattacking damage from enemies. Cooldown: 1 Second.
Invoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.
Invoke the Paladin's Rally Skill, gaining Resource and Movement Speed for 8 seconds. Cooldown: 3 Seconds.
Invoke the Barbarian's Challenging Shout Skill, taunting enemies and reducing your damage taken for 3 seconds. Cooldown: 1 Seconds.
Gain 1 shadow from the Rogue's Dark Shroud, reducing damage taken per shadow. Cooldown: 1 Second.
Invoke the Druid's Earthen Bulwark for 3 seconds, granting yourself a Barrier. Cooldown: 1 Second.
Invoke the Sorcerer's Frost Nova, freezing enemies. Cooldown: 2 Second.
Invoke the Necromancer's Horrid Decrepify, Weakening and Slowing enemies. Cooldown: 1 Second.
Travel 5 meters.
Stores offering every 0.3 second. Cast a non-Basic Skill to gain the stored offering.
Cast a non-Channeled Core Skill.
Cast a Skill with a Cooldown.
Cast Evade.
Cast 5 skills then become exhausted for 3 seconds.
Cast 2 Mobility or Macabre skills.
Drink a Healing Potion.
Maintain at least 1 active summon for 5 seconds, gaining offering for each up to 5 summons.
Deal damage after not taking any within 2 seconds. (Resets if Invulnerable.)
Inflict a Crowd Control, gain double offering if it isn't a Slow or Chill.
Spend 5% of your maximum Resource.
Cast an Ultimate Skill.