Fire Emblem: Fortune's Weave Review: Brilliant Tactics, Exhausting Scale
Fortune's Weave delivers excellent tactical combat and a huge cast, then tests how much repetition players will tolerate to reach the next great battle.
Fire Emblem: Fortune's Weave is a great strategy RPG with a serious self-control problem. The battles are sharp, the cast is strong, and the customization gives every campaign room to breathe. Then the game keeps breathing until the room runs out of oxygen.
This is not a minor complaint about a long RPG. The four-hero structure can push a thorough run well beyond 100 hours, with repeated preparation and connective material between the decisions that actually matter.
The tactics carry the weight
The grid battles remain the reason to play. Objectives, class options, unit roles, and the four leads create enough friction to make planning feel useful instead of ceremonial. Fortune's Weave introduces its systems gradually, so the depth is demanding without being deliberately hostile to newcomers.

The presentation helps. This feels like a major Switch 2 release, not a larger map bolted onto the last game. The combat readability and character work give the enormous campaign a center.
Four heroes create one oversized game
The problem is repetition. Exploration, social preparation, route overlap, and the time between meaningful tactical choices turn scale into drag. Length is not automatically bloat, but repeated work that delays the next good decision absolutely is.
Players who want to live with a cast for months may love that structure. Players who thought Three Houses needed an editor should not expect Fortune's Weave to discover restraint on hour 80.

The counterpoint
Fire Emblem has always benefited from attachment. Units matter because the game gives them time to become people instead of loadout slots. Compressing every route would weaken the relationships and army building that make the losses hurt.
That defense only works while the downtime is building something. When the routine starts repeating itself, the game is spending hours it has not earned.
Game Pelt verdict
Buy Fortune's Weave if you want a long tactical obsession and already know that the scale is part of the appeal. Wait if you are merely curious about Fire Emblem or already resent RPG padding.
The battles are excellent. The ambition is real. The game is also exhausting, and pretending that a giant hour count is automatically value does nobody a favor.