Fire Emblem: Fortune's Weave - Start With Cai, Then Build With A Plan
Fortune's Weave is enormous, but it does not need to be confusing. Start with the route that teaches, commit to a core squad, and plan classes backward.
Fortune's Weave is enormous, but the first mistake is treating its size like a command to do everything immediately. Start with the route that teaches the game cleanly, build a dependable core squad, and leave experimentation for when the systems stop arriving every ten minutes.
Start With Cai If You Want The Cleanest Onboarding
All four character routes live inside one save, so this is not Three Houses asking you to restart the entire game to see another perspective. Your first choice still shapes the opening hours, though.
Cai is the safest recommendation for a new player. His younger party and more traditional setup naturally create room for explanations. Dietrich's route leans harder into returning lore and a stranger party dynamic, while the other leads introduce their own management and exploration wrinkles. Veterans can choose personality over comfort. New players should let Cai teach first.

Do Not Level Everybody Equally
A large roster makes equal investment feel responsible. It is usually just expensive. Pick a core group that covers frontline durability, reliable damage, healing, and ranged pressure. Keep a smaller bench for map-specific problems, but stop feeding every new recruit the same resources.
This also makes losses easier to diagnose. When a compact team fails, you can see whether the problem is positioning, damage coverage, or a missing utility role. A roster of half-built experiments hides the answer.
Choose The Job Before The Class
Fortune's Weave moves units through beginner, specialist, and advanced classes. Do not chase a class because its costume or final skill looks impressive. Decide what the unit must accomplish on the map, then work backward through the promotion path.

A mobile rescuer, armored choke-point holder, anti-undead caster, and long-range finisher need different investments. Build toward those jobs. If a promotion does not improve the role you actually use, it is probably a detour.
Let Each Route Keep Its Identity
Preview coverage indicates that the four routes do more than swap dialogue. They introduce shared systems at different times and attach distinct mechanics to their leads. That means a routine that works for one protagonist can be inefficient for another.
Do not force every route into the same resource loop. Read what the route rewards, use its bespoke system, and switch perspectives when the current one starts feeling like administration instead of strategy.
The First-Hours Verdict
Start with Cai, keep the squad small enough to understand, and plan classes around battlefield jobs. Fortune's Weave has enough systems without the player manufacturing extra confusion. Learn one layer, make it useful, and only then add another.