SPRAWL zero’s first major update lets you activate Rushdown while standing still and throw its punch without a lunge target. Adrenaline no longer drains before the ability reaches full charge.

MAETH’s Major Update 01 notes explain why that matters: Rushdown already strips shields, but unreliable activation had discouraged players from using it. The patch clarifies that existing shield mechanic through the tutorial and an Eden reminder, while reducing shielded-enemy density in later encounters.

Weapons also change:

  • Rocket Launcher damage rises from 400 to 1,000, and rockets now remove enemy shields.
  • Thrown weapons deal damage according to their rarity tier.
  • Vox Dei’s ammunition capacity increases to 200.
A hovering enemy above industrial rooftops in SPRAWL zero
Official SPRAWL zero imagery. Major Update 01 changes combat and adds checkpoints for the final boss.MAETH / Kwalee

The final boss gets more checkpoints

New checkpoints cover the opening dialogue and the approach to the Condemned stage in each phase. The boss’s laser animation is 20% slower, and its explosive damage is reduced by 25%. Manus Dei can now catch and return the rocks it throws.

All Golden Relics can be active simultaneously, giving completed New Game+ challenges more combinations to play with. The pause menu also gains a collectible tracker.

Steam players should check the new “Optimize for Steam Deck” preset and reduced-screen-effects option after updating. The developer lists performance work, but Game Pelt has not benchmarked this build.