The Sinking City 2 Review: Strong Horror, Weaker Investigation
Frogwares builds a convincing survival-horror campaign, but the move toward Resident Evil leaves less room for the detective work that defined the first game.
The Sinking City 2 is a good survival-horror game and a less distinctive detective game. Frogwares has built tighter environments, stronger resource pressure and more reliable horror than the first game, but the sequel achieves that focus by reducing the investigation systems that gave the series its identity.
This is a research-based Game Pelt review drawn from multiple current reviews, technical analysis, official material and player sentiment. Game Pelt did not claim a firsthand playthrough.
Arkham works as a survival-horror space
The strongest agreement across the research concerns the environments. Flooded streets, institutions and interior routes loop back through shortcuts and locked paths. Supplies and upgrades reward checking side rooms, while returning enemies keep backtracking from becoming completely safe.

That structure gives the campaign a steady rhythm: push into an unfamiliar area, spend ammunition to create space, locate a safer route, then decide whether another optional room is worth the remaining resources. It is familiar survival-horror design, but it is competently assembled.
Combat works, but precision is uneven
Enemies apply useful pressure and ammunition matters. The repeated criticism is that aiming, hit feedback and close-range tracking do not always match the quality of the level design. A tense encounter can become frustrating when the camera or targeting makes threat management less readable than it should be.

The detective work has been reduced
The sequel still uses clues and small deductions, but investigation is no longer the main structure. Players who found the first game's open-world cases ambitious but exhausting may prefer this change. Players who wanted Frogwares to improve those systems rather than reduce them will find a more conventional sequel.
Presentation and performance vary by platform
Art direction carries more weight than character presentation. Reviews repeatedly praised Arkham's atmosphere while noting stiff facial work or reused detail. Console reports are mixed but generally acceptable, while PC analysis shows demanding Unreal Engine 5.8 requirements and limited upscaling support at launch. Check current patches and platform-specific reports before buying for weaker hardware.
The counterpoint
Calling the game derivative is fair, but familiarity is not the same as failure. Frogwares uses established Resident Evil-style structure to produce a more controlled campaign than its previous open world. The trade is originality in exchange for consistency.
Verdict: buy for horror, wait for detective work
Buy The Sinking City 2 if dense horror environments, limited resources and methodical exploration matter more than elaborate case solving. Wait for a sale if the investigation was the main reason you cared about the series, or if current performance reports for your platform remain uneven. It is a strong genre entry, but not the detective sequel every returning player wanted.